Nouns VS Monsters
Pitch Document
Introduction
Nouns VS Monsters is a free-to-play third-person action comedy.
co-op game based on the Nouns DAO in which players can play with the cooperation of their friends in a team of four super cute Nouns and their main quest is to take the control of the lands that have been captured by monsters.
Players must take the lands of the Nouns back by using a large variety of weapons and then try to resist invading monsters by upgrading the defense mechanisms of the lands.
Description
Players are put in a city full of monsters. At first, the missions are to destroy monsters and save the people bringing peace and comfort to them, and then after taking the entire city back from monsters they must resist invading monsters.
Key Features
Nouns VS Monsters:
Nouns VS Monsters let players freely explore the fantasy lands of Nouns and secure the lands against monsters.
Compelling New Story:
The story of the game is its turning point. "The land of Nouns had been in peace until an enormous asteroid hit the land and the energy released from this hit caused a sudden evolution of some animals of the jungle turning them into scary monsters.
Monsters invaded the lands of Nouns and captured the people, at this moment four heroes rose against the monsters.
Graphics:
The graphic of the game will be fantasy stylized and the game will be made by Unreal Engine 5. We are going to use a variety of cultures in our level designs, for example, there will be eastern realms like samuraiâs realm or western realms each will have its unique atmosphere.
Game World:
The game will be open-world and players will be free to explore the world of the game, there will be so many easter eggs to be discovered and achieved.
Dynamic Camera Angles:
The camera angle will be dynamic, changing from third person to isometric and vice versa.
Sound:
The sound design of the game is so important for us. We are going to create a funny spoken language for Nouns characters with a mix of funny sound effects.
Difficulty:
As the new techniques of modern game design suggest we are going to create a dynamic difficulty level system that dynamically changes based on how players play.
Combat:
We are going to create both melee combat and ranged attacks, for example, a sword made of hotdog.
Genre:
Nouns VS Monsters is a free-to-play third-person action comedy co-op PVE game that puts players in funny situations making them cooperate for resisting invading monsters.
Platform:
This game will be first released on the Steam store and Epic Store and then on Google play and AppStore.
Game Mechanics
Core Gameplay:
The core of the gameplay is constituted of three main parts.
Shooting: with a large variety of guns.
Melee combats: with hand-made customized funny weapons.
Exploring: searching for monsters and easter eggs.
Shooting:
Shooting mechanisms will be different for each camera angle; for example, for the third-person angle it will be over the shoulder like in Gears of War but for the isometric system it will be top-down, and shooting in the direction where the enemies are will be enough.
There will be four different categories of guns.
1-Hand guns.
2-Shotguns.
3-Rifles.
4-Launchers.
These guns will be designed based on the real version but in a childish form like toys.
Fighting:
Melee combats are performed by funny customizable weapons that are upgraded by the items players get from monsters they kill.
The closest example of this melee combat system is the combat system of the game âHadesâ.
Explore:
By exploring the world of the game players can find items used to upgrade their weapons and also can find monsters carrying special weapons.
Realms are marked at different points on the map and are categorized as cities and villages.
Villages are small realms that are easy to take back from monsters and have fewer monsters.
Cities are large realms and are not easy to take back. There is a boss fight in each city and there are many monsters in them.
After taking a realm back, players must find the hidden prisons and free the captured Nouns.
By finding the hidden prisons you can earn scores to be later spent on upgrading the realm.
Game Flow:
The progression of the game wonât be linear, players can choose which mission they want to do.
Players can fight any monster they want or put some aside until they are upgraded enough.
Following the main storyline will be always optional, some players may want to spend their time exploring and discovering the world or upgrading their base.
Characters:
Nouns:
Player characters will be fully customizable, after you select your Noun character you can customize it by skins and attachments, therefore each player will have a unique Noun to play with.
Monsters:
Monsters are categorized as small, big, and boss fights.
Small monsters are often fast and there are many of them in the game, their appearance varies from each other but their behavior is anticipatable.
Big monsters are so powerful and they are too hard to beat but they are very slow.
They are fewer than small monsters, there are usually one or two of them in each herd.
boss fights
Each realm that is captured by monsters has its unique boss and each has a unique power.
Bosses are impossible to beat alone and players must highly cooperate to take them down.
Game Physics and Statistics
Movement:
In outdoor and battle areas players can switch between jogging and running, players can also dodge attacks.
Fast travel system will be there to let players fast travel between realms.
Game design and documenting of this game are regularly advancing and it continues until the end of the pre-production.
We are going to let you know all the details and you will have your part in all decisions.