We’re proposing to build a mobile platformer game with 700 levels in which we introduce players to nounish concepts and educate them on Nouns DAO and adjacent extensions while playing through fun and engaging maps. We’re seeking $200,000 USD which covers a professional production team and development over 9 months for 700 playable levels plus a marketing campaign.
We want to teach players about Nouns DAO in a simple and entertaining way by introducing them to each noun and their journey to being minted plus introducing them to the people, places and things in the nouniverse, such as the noggles.
Click on the picture below to see the video
- Single Player
The single-player mode is a platformer game.
In this mode the player controls their noun to reach it’s destination - to be minted and sent to auction at Nouns DAO.
There is a unique level for each noun minted, designed with various obstacles and challenges.
We as a nounish family are waiting every day to see what the next noun will look like and how much the winning bid is at the auction for the previous noun, but we don’t know anything about each noun’s background story. We don’t know what a noun has been through before it gets minted! This concept was the inspiration for this game.
The player controls their noun throughout each level in a 3D playground. Nouns can run, jump, grab, climb, dive + more to overcome the obstacles until the final point is reached and the noun goes through the gate to get minted.
There is ether on the path that the player must collect to meet the goal. The goal amount of ether is set based on how much that noun sold for at auction.
After completing each level, the player is awarded three stars. The first star is just for completing the level and the second one is awarded if the count of collected ether has reached the winning bid amount and the last star is awarded based on the time spent completing the level.
For example: The first level is about Noun 1 being minted and the player will have to guide the noun through the course while collecting enough ether to meet the winning bid on that noun, all the while trying to do it in the fastest time possible.
Click on the pictures below to watch an example of the Noun 1 & 2 levels of the game
In this mode of the game, players enter a battle royal like Fall Guys and compete with one another.
Each session starts with 40 players and three matches are held in each session. At the end of each match only half of the players wake it through, then at the end of the third match, the final player wins the match.
The game and environment design is nounish and each level/match has its own unique theme based on nounish extensions such as lil nouns, Gnars DAO, Alps DAO and many others where spectators are members of these communities.
In multiplayer mode, we’ll hold monthly in-game events relevant to DAO news, events and popoular holidays.
Mobile games are easily available to everyone with a smartphone these days and have a wide audience range.
Those who play this game get to know Nouns DAO in a fun, interactive way and it is likely they’d introduce it to their friends and other NFT lovers they know or meet.
The early access version will be released after six months and then it will take three months more until the final release.
The game will be released through the App store and Google play.
We feel like it’s time there was a completley nouns branded game that can introduce Nouns DAO to the rest of society.
The game model allows for a simple way for people to digest information about what Nouns DAO is and how it works, but also brings exposure beyond the Nouns ecosystem.
All of the content for this game will be open source and will be available to the public, so that we can update it over time and add more games and features to the game.
You’ve seen and love our work with the nounish music videos we’ve created, let’s make a game with even more impact!
Click on the picture below to see the music video
There’s a few ways we plan to market the game including:
- App Store Optimization (ASO): This gives maximum exposure to our game in the store by lowering our cost per install (CPI) and filtering high-value users. It all needs to have localized content (Keywords, Categories, Screenshots, and Video Trailers) per region and culture. This is a full-time job of a user acquisition manager excluding producing visual content.
- Landing page: This is a one-page website where customers can learn more about our game. The landing page includes links to the App Store and Google Play Store, promo videos, a call-to-action, screenshots, gameplay trailers and reviews.
- Different ad formats: Video ads, playable ads and rewarding video ads. Including all these three ad formats in our game helps us to not lose any potential of ads.
The Genius Slackers team is an independent producer of video games. The company was founded in 2016 by Arash Negahban and Saeed Abbasi.
The business began with contract work, however, after obtaining the necessary experience and gathering a talented team ‘Genius Slackers’ began work on its projects.
The purpose of the company is to produce unique stories and gameplays.
Production Team Areas of Expertise
This budget covers 9 months of production to deliver a game with 700 levels plus a solid marketing plan.
To make this game economically viable, we will use some existing assets created by the community by directing all technical designs to be compatible with the Nouns 3D project and implementing audio made with the Noun Sounds PLAYground, ultimately saving a lot on costs for a game like this.
Programming Team: $42,000
Art production: $54,000
Game design & Level design: $54,000
Sound & composition: $10,000
Total Budget: $200,000
We will be able to measure success in a number of ways including, but not limited to:
- analytics on game installs/downloads
- daily active users
- call to action clicks
- landing page metrics
- social media engagement and analytics